A New Old World

The Pathseekers discover an ancient secret.

Taursday, 19 Greenleaf, 6935 EY: The Pathseekers meet with their advisors and are introduced to the war table, from where they can issue their followers and allies to complete different goals and objectives. For purposes of brevity, the details of these missions will not be outlined in adventure log posts, except where they touch upon or impact the plot of the story.

After delegating tasks to their allies, the Pathseekers decide that returning to Taegon's homeland of Elm Shaeras on the continent of Utar is the high priority. Using their newly-acquired flying mounts, the group sets off for the port city of Itaro.

Taursday, 2 Rosefield, 6935 EY: After four days of travel, the group arrives in Itaro, one of Sarenul's largest port cities. The Pathseekers decide from here to take a ship directly to Amberdeen, the capital of Utar, in lieu of flying their mounts there, which would require them to make stops in the Olvani island chain, which is infamous for its rough-and-tumble pirate population.

Oathday, 24 Rosefield, 6935 EY: The journey to Utar is long and grueling. The Pathseekers spend nearly a month at sea with very little to occupy themselves. The crew they hired are former military and are professional and polite but curt and straight-laced. On the 24th of Rosefield, the ship arrives in Lion's Mouth Bay, but the Pathseekers are disheartened to see Amberdeen in flames.

Quickly, the Pathseekers took the ship's tender to shore, where they found strange, dragonlike humanoids patrolling the burning city streets alongside red-skinned men and women with flame for hairs. These creatures brooked no passage and bandied no words, but instead attacked the Pathseekers, who bested them in battle. Tomren guessed at their species as dragonborn and igna genasi—creatures that were thought to be long extinct.

A trader Taegon recognized emerged from the rubble where he was hiding to explain that the creatures appeared and attacked without warning. He told Taegon they were led by a bronze-skinned elf and that they were headed for Elm Shaeras.

Lorday, 25 Rosefield, 6935 EY: The Pathseekers arrive in Elm Shaeras to find the village shattered and its population decimated. Judging by the number of bodies, Taegon deduces that not everyone is dead. He rushes to his parents' home and finds it empty, with signs of struggle. While rushing to Berilar's home, he encounters the man in the city square—the last surviving mystic elf in Elm Shaeras. Berilar explains that he knows they need to follow these creatures, and that the answers they have sought for so long exist "beyond the storms."

The Pathseekers hijack a biomechanical whale-ship and haphazardly pilot it under the water, moving at breakneck speeds that eventually overload the ship and their biology, leaving them beached, shipwrecked, and at the edge of death.

Norday, 28 Rosefield, 6935 EY: The group awakens in a strange new land being tended to by a strange race of people who appear to be human but have strange, bestial qualities to them. There is no shared language, but the creatures seem to be working diligently to heal the Pathseekers.

The days that followed were days of recovery. Eventually, the Pathseekers were introduced to a porcupine-man who introduced himself as Vettorio Barbamachollo. Vettorio explains that the group is in a city called Belaguardia, in the nation of Casalini, on the continent of Goranth. None of these words or places sound familiar to anyone, not even Tomren, who has studied geography more extensively than the others, or Arnold, who knows a thousand songs and stories. 

Arday, 2 Greysky, 6935 EY: The Pathseekers are led to the Council of Four, the individuals who oversee trade and administration in Belaguardia. They are accompanied by a panel of experts and scientists who begin asking the Pathseekers a variety of questions regarding what they call the "Otherlands" or the "lands beyond the storms." They seem keenly interested in what they call the Flaming Scale Horde. 

After these questions, it is determined that the Pathseekers do not pose a threat and are allowed to travel as they please, as long as Vettorio accompanies them. They immediately seek travel to Virandis to find Berilar and the eladrin. 

Upon arriving in Virandis via teleportation (another surprise to the well-learned Tomren,) they find Meren Shaeras, the capital of Virandis and the home of the eladrin. This enormous tree is populated by thousands of eladrin—more than Taegon has ever seen—and he recognzies none of them but one: Berilar. Berilar escorts them through Meren Shaeras, saying that it's "time to meet Her."

Indeed, Taegon finally comes face to face with his goddess—Tarathiel, the Lady of Light. Taegon is taken aback to learn that Tarathiel is in fact just an eladrin woman named Nadia du Fey who insists on not being called Tarathiel. She is accompanied by many incredibly powerful allies, and tells a story of how they have traveled from another world and sought refuge on Pryme. She also knows the group is searching for the Paths of Salvation and has sensed the presence of one in the country of Paribaia. Nadia can offer teleportation to Paribaia but warns it's a one-way trip. Additionally, she requests that the group take with them a strange individual who is of both dragonborn and aasimar blood—a quiet and lithe cleric named Phala. Nadia explains that Phala doesn't have a place in Goranth and is seeking his place in the world. Having a cleric can be a valuable asset to an adventuring group, and the Pathseekers welcome Phala along in their journies.

Truday, 3 Greysky, 6935 EY: The Pathseekers travel through the one-way portal to Paribaia. They arrive in what looks like a ruined temple made of metal. There are strange metal cables and wires hanging from the ceiling like synthetic vines, and a great fallen pillar of metal and stone separates them from the outside world. They can hear a tinny voice from outside calling into the temple. When they respond, they hear the flare of electricity, and a creature made of stone, wood and metal appears before them—a strange automaton shaped in the image of a man and carrying an electrified quarterstaff. The creature seems ready to engage and kill the Pathseekers until he sees Tomren—at which point he drops his weapon and begins to worship him.



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